There comes a time when angry men with swords or dodgy elves on ponies just doesn't cut in about the point when smart old men or ancient giants work out how to set the battlefield on fire or some lizard works out how to poison the air.
When that happens, you need a late-game option, and today we talk about Conjuration. It's a path that above all, offers a path to magical diversification. It doesn't have one single trick that will end the game, but it does have more than a few tools that will help you bring new counters and threat vectors to the game.
Also it has Tarts. We talk about Tarts.